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+/* -*- mode: c; c-basic-offset: 3 -*-
+ *
+ * Copyright 2000 VA Linux Systems Inc., Fremont, California.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * \file tdfx_dd.c
+ * Device driver interface functions for 3Dfx based cards.
+ *
+ * \author Gareth Hughes <gareth@valinux.com> (Original rewrite 29 Sep - 1 Oct 2000)
+ * \author Brian Paul <brianp@valinux.com>
+ */
+
+#include "tdfx_context.h"
+#include "tdfx_dd.h"
+#include "tdfx_lock.h"
+#include "tdfx_vb.h"
+#include "tdfx_pixels.h"
+
+#include "utils.h"
+#include "context.h"
+#include "enums.h"
+#include "framebuffer.h"
+#include "swrast/swrast.h"
+#if defined(USE_X86_ASM)
+#include "x86/common_x86_asm.h"
+#endif
+
+
+#define DRIVER_DATE "20061113"
+
+
+/* These are used in calls to FX_grColorMaskv() */
+const GLboolean false4[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
+const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
+
+
+
+/* KW: Put the word Mesa in the render string because quakeworld
+ * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
+ * Why?
+ */
+static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
+{
+ tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
+
+ switch (name) {
+ case GL_RENDERER:
+ {
+ /* The renderer string must be per-context state to handle
+ * multihead correctly.
+ */
+ char *const buffer = fxMesa->rendererString;
+ char hardware[64];
+
+ LOCK_HARDWARE(fxMesa);
+ strncpy(hardware, fxMesa->Glide.grGetString(GR_HARDWARE),
+ sizeof(hardware));
+ hardware[sizeof(hardware) - 1] = '\0';
+ UNLOCK_HARDWARE(fxMesa);
+
+ if ((strncmp(hardware, "Voodoo3", 7) == 0)
+ || (strncmp(hardware, "Voodoo4", 7) == 0)
+ || (strncmp(hardware, "Voodoo5", 7) == 0)) {
+ hardware[7] = '\0';
+ }
+ else if (strncmp(hardware, "Voodoo Banshee", 14) == 0) {
+ strcpy(&hardware[6], "Banshee");
+ }
+ else {
+ /* unexpected result: replace spaces with hyphens */
+ int i;
+ for (i = 0; hardware[i] && (i < sizeof(hardware)); i++) {
+ if (hardware[i] == ' ' || hardware[i] == '\t') {
+ hardware[i] = '-';
+ }
+ }
+ }
+
+ (void) driGetRendererString(buffer, hardware, DRIVER_DATE, 0);
+ return (const GLubyte *) buffer;
+ }
+ case GL_VENDOR:
+ return (const GLubyte *)"VA Linux Systems, Inc.";
+ default:
+ return NULL;
+ }
+}
+
+
+static void
+tdfxBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+
+ (void) q;
+
+ if (target == GL_SAMPLES_PASSED_ARB) {
+ LOCK_HARDWARE(fxMesa);
+ fxMesa->Glide.grFinish();
+ fxMesa->Glide.grReset(GR_STATS_PIXELS);
+ UNLOCK_HARDWARE(fxMesa);
+ }
+}
+
+
+static void
+tdfxEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ FxI32 total_pixels;
+ FxI32 z_fail_pixels;
+
+
+ if (target == GL_SAMPLES_PASSED_ARB) {
+ LOCK_HARDWARE(fxMesa);
+ fxMesa->Glide.grFinish();
+
+ fxMesa->Glide.grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, sizeof(FxI32),
+ &z_fail_pixels);
+ fxMesa->Glide.grGet(GR_STATS_PIXELS_IN, sizeof(FxI32), &total_pixels);
+
+ q->Result = total_pixels - z_fail_pixels;
+
+ /* Apparently, people have seen z_fail_pixels > total_pixels under
+ * some conditions on some 3Dfx hardware. The occlusion query spec
+ * requires that we clamp to 0.
+ */
+ if (q->Result < 0) {
+ q->Result = 0;
+ }
+
+ q->Ready = GL_TRUE;
+
+ UNLOCK_HARDWARE(fxMesa);
+ }
+}
+
+
+#define VISUAL_EQUALS_RGBA(vis, r, g, b, a) \
+ ((vis->redBits == r) && \
+ (vis->greenBits == g) && \
+ (vis->blueBits == b) && \
+ (vis->alphaBits == a))
+
+void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
+ struct dd_function_table *functions )
+{
+ if ( MESA_VERBOSE & VERBOSE_DRIVER ) {
+ fprintf( stderr, "tdfx: %s()\n", __FUNCTION__ );
+ }
+
+ functions->GetString = tdfxDDGetString;
+ functions->BeginQuery = tdfxBeginQuery;
+ functions->EndQuery = tdfxEndQuery;
+
+ /* Accelerated paths
+ */
+ if ( VISUAL_EQUALS_RGBA(visual, 8, 8, 8, 8) )
+ {
+ functions->DrawPixels = tdfx_drawpixels_R8G8B8A8;
+ functions->ReadPixels = tdfx_readpixels_R8G8B8A8;
+ }
+ else if ( VISUAL_EQUALS_RGBA(visual, 5, 6, 5, 0) )
+ {
+ functions->ReadPixels = tdfx_readpixels_R5G6B5;
+ }
+}
+
+
+/*
+ * These are here for lack of a better place.
+ */
+
+void
+FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ LOCK_HARDWARE(fxMesa);
+ if (ctx->Visual.redBits == 8) {
+ /* 32bpp mode */
+ ASSERT( fxMesa->Glide.grColorMaskExt );
+ fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP],
+ rgba[BCOMP], rgba[ACOMP]);
+ }
+ else {
+ /* 16 bpp mode */
+ /* we never have an alpha buffer */
+ fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP],
+ GL_FALSE);
+ }
+ UNLOCK_HARDWARE(fxMesa);
+}
+
+void
+FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4])
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ if (ctx->Visual.redBits == 8) {
+ /* 32bpp mode */
+ ASSERT( fxMesa->Glide.grColorMaskExt );
+ fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP],
+ rgba[BCOMP], rgba[ACOMP]);
+ }
+ else {
+ /* 16 bpp mode */
+ /* we never have an alpha buffer */
+ fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP],
+ GL_FALSE);
+ }
+}