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authorMatthias Hopf <mhopf@suse.de>2008-12-29 21:07:55 +0100
committerMatthias Hopf <mhopf@suse.de>2008-12-29 21:07:55 +0100
commitb1f4330a57eb45bd1f9659c9a2b170ef18a20233 (patch)
tree1880d4b0458a550ccfb50fb8e5f645561211fc52 /r600_state.h
Initial public commit.
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+/*
+ * RadeonHD R6xx, R7xx DRI driver
+ *
+ * Copyright (C) 2008-2009 Alexander Deucher
+ * Copyright (C) 2008-2009 Matthias Hopf
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Subsystem state definitions
+ */
+
+#ifndef __R600_STATE_H__
+#define __R600_STATE_H__
+
+typedef int bool_t;
+
+
+/* Sequencer / thread handling */
+typedef struct {
+ int ps_prio;
+ int vs_prio;
+ int gs_prio;
+ int es_prio;
+ int num_ps_gprs;
+ int num_vs_gprs;
+ int num_gs_gprs;
+ int num_es_gprs;
+ int num_temp_gprs;
+ int num_ps_threads;
+ int num_vs_threads;
+ int num_gs_threads;
+ int num_es_threads;
+ int num_ps_stack_entries;
+ int num_vs_stack_entries;
+ int num_gs_stack_entries;
+ int num_es_stack_entries;
+ int num_qd_pipes; /* ? does this fit in here */
+} sq_config_t;
+
+/* Color buffer / render target */
+typedef struct {
+ int id;
+ int w;
+ int h;
+ uint64_t base;
+ int format;
+ int endian;
+ int array_mode; // tiling
+ int number_type;
+ int read_size;
+ int comp_swap;
+ int tile_mode;
+ int blend_clamp;
+ int clear_color;
+ int blend_bypass;
+ int blend_float32;
+ int simple_float;
+ int round_mode;
+ int tile_compact;
+ int source_format;
+} cb_config_t;
+
+/* Depth buffer */
+typedef struct {
+ int w;
+ int h;
+ uint64_t base;
+ int format;
+ int read_size;
+ int array_mode; // tiling
+ int tile_surface_en;
+ int tile_compact;
+ int zrange_precision;
+} db_config_t;
+
+/* Shader */
+typedef struct {
+ uint64_t shader_addr;
+ int num_gprs;
+ int stack_size;
+ int dx10_clamp;
+ int fetch_cache_lines;
+ int clamp_consts;
+ int export_mode;
+ int uncached_first_inst;
+} shader_config_t;
+
+/* Vertex buffer / vtx resource */
+typedef struct {
+ int id;
+ uint64_t vb_addr;
+ uint32_t vtx_num_entries;
+ uint32_t vtx_size_dw;
+ int clamp_x;
+ int format;
+ int num_format_all;
+ int format_comp_all;
+ int srf_mode_all;
+ int endian;
+ int mem_req_size;
+} vtx_resource_t;
+
+/* Texture resource */
+typedef struct {
+ int id;
+ int w;
+ int h;
+ int pitch;
+ int depth;
+ int dim;
+ int tile_mode;
+ int tile_type;
+ int format;
+ uint64_t base;
+ uint64_t mip_base;
+ int format_comp_x;
+ int format_comp_y;
+ int format_comp_z;
+ int format_comp_w;
+ int num_format_all;
+ int srf_mode_all;
+ int force_degamma;
+ int endian;
+ int request_size;
+ int dst_sel_x;
+ int dst_sel_y;
+ int dst_sel_z;
+ int dst_sel_w;
+ int base_level;
+ int last_level;
+ int base_array;
+ int last_array;
+ int mpeg_clamp;
+ int perf_modulation;
+ int interlaced;
+} tex_resource_t;
+
+/* Texture sampler */
+typedef struct {
+ int id;
+ /* Clamping */
+ int clamp_x, clamp_y, clamp_z;
+ int border_color;
+ /* Filtering */
+ int xy_mag_filter, xy_min_filter;
+ int z_filter;
+ int mip_filter;
+ bool_t high_precision_filter; /* ? */
+ int perf_mip; /* ? 0-7 */
+ int perf_z; /* ? 3 */
+ /* LoD selection */
+ int min_lod, max_lod; /* 0-0x3ff */
+ int lod_bias; /* 0-0xfff (signed?) */
+ int lod_bias2; /* ? 0-0xfff (signed?) */
+ bool_t lod_uses_minor_axis; /* ? */
+ /* Other stuff */
+ bool_t point_sampling_clamp; /* ? */
+ bool_t tex_array_override; /* ? */
+ bool_t mc_coord_truncate; /* ? */
+ bool_t force_degamma; /* ? */
+ bool_t fetch_4; /* ? */
+ bool_t sample_is_pcf; /* ? */
+ bool_t type; /* ? */
+ int depth_compare; /* only depth textures? */
+ int chroma_key;
+} tex_sampler_t;
+
+/* Draw command */
+typedef struct {
+ uint32_t prim_type;
+ uint32_t vgt_draw_initiator;
+ uint32_t index_type;
+ uint32_t num_instances;
+ uint32_t num_indices;
+} draw_config_t;
+
+#endif